Readings

Sources

Readings in [brackets] are supplementary material that may help you understand the topics presented in the lecture.
Lecture 2
H&B 2.1-4: Video Display Devices
H&B 14.3: Displaying Light Intensities
H&B 14.4: Halftone Patterns and Dithering Techniques
Lecture 3
Porter & Duff: Compositing Digital Images
Lecture 4
H&B 3.1-2, 3.11: Rasterization
H&B 4.8: Antialiasing
Lecture 5
[FvDFH 14.10: Aliasing and Antialiasing]
Lecture 6
[FvDFH 17.2: Filtering]
[FvDFH 17.5: Multipass Transformations]
Lecture 7
H&B 5: 2D Geometric Transformations
Lecture 8
H&B 6: 2D Viewing
Lecture 11
H&B 10-6 - 10-9: Splines
Lecture 14
H&B 9: 3D Concepts H&B 11: 3D Transforms
Lecture 15
Carlbom & Paciorek, Planar geometric projections and viewing transformations. ACM Computing Surveys 10:4 (1978).
Lecture 16
H&B 12: 3D Viewing
Lecture 20
(see Lecture 11)
Lecture 21
Zorin & Schröder, SIGGRAPH 2000 subdivision course notes
(Not easy to read in parts but a good reference for some of the basics.)
Lecture 22
H&B 13.{1-4,6-7}: Visible-Surface Detection
Lecture 23
H&B 14.1-2: Illumination models H&B 14.5: Shading polygons
Lecture 25
Rosalee Wolfe, SIGGRAPH 1997 Slide Set on texture mapping
(The source of many of the example images in these lectures.)